

Hideyuki Sugawara is the "Programming Director & Enemy Programming" staff member. This level is also referenced in the ml of the prototype. In, the "Main" music track set in is the underground theme and the "Outside" music track is set to the main theme. Likely an early version of Special 8-1 (CaveInkStage). Test: Yuichi Iwasa - Special - Cosmic Clone - Cave Ink Revised (Stage) Yuichi Iwasa is one of the Level Design staff. Test: Yuichi Iwasa - Cave Climb - 01 (Stage) Test: Yuichi Iwasa - Switchboard - 04 (Stage) "hishi" might refer to Hiroaki Hishinuma, one of the Level Designers. Test: Shinya Hiratake - Last Bowser - 001 (Stage) Shinya Hiratake is one of the Level Design staff. Haya might refer to Koichi Hayashida (Director), Takeshi Hayakawa (Programming Support) or Asuka Hayazaki (Music).

Test - Haya - Sky - Flip Panel - GripOff (Stage) Test: Shigetoshi Gohara - Beat Block - 04 (Stage)Īlso referenced in the code of the prototype. Also referenced in the code and ml of the prototype. Shigetoshi Gohara is a Sound Programming & Effects staff. Test: Shigetoshi Gohara - Beat Block - 03 (Stage) Test: Cosmic Clone - Beat Block - Wallop (Stage) Test: Norihiro Aoyagi - Beat Block (Stage)

May have been an earlier version World 8-6/Special 8-4 (LavaWheelStage). Multiple byml files and the code file contain references to levels that do not exist in the final game.Īlso referenced in the ml of the prototype.įortressSpikeStage is World 8-1. This is technically used for some situations when there isn't meant to be background music playing, but the track isn't actually audible. Super Mario 3D World also has a duplicate copy of its Super Star theme. A copy of the Super Star theme called StmDummy.bcstm can be found in the music folder.
